- All Attributes
Strength
Dexterity
Vitality
Energy
- Stamina
Stamina Drain
Heal Stamina
Stamina damage
- Life
Maximum Life
Life (Based on Level)
Replenish Life
Open Wounds
Life Stolen
Life After Each Kill
- Mana
Maximum Mana
Mana (Based on Level)
Regenerate Mana
Damage to Mana
Mana Stolen
Mana After Each Kill
Mana damage
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Shrine
Size
Radius
Light Radius
Chill effectiveness
Drain effectiveness
Damage regeneration
Prevent Monster Heal
- Melee
Range adder
- Missile
Damage Rate
Last Collide
Next Delay
- Altering AI
Hit Blinds Target
Hit Monster Flee
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Slows Target
Freezes Target
Freeze length
Half Freeze Duration
Cannot be Frozen
Stun length
Knockback
- Attack speed
Weapon speed
Increased Attack Speed
- Block rate
Faster Block Rate
- Cast rate
Faster Cast Rate
- Hit recovery
Faster Hit Recovery
- Walk/run speed
Faster Run/Walk
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Two weapons
Fires Magic Arrows
Fires Explosive Arrows
Piercing Attack
- Attack Rating
AR Against Demons
AR Against Undead
% Attack Rating
- Defense
Enhanced Defense
% Defense
Defense vs Melee
Defense vs Missile
Monster Defense per hit
Target Defense
Ignore Target's Defense
Block
- Chance to Cast
On Attack
On Striking
When Struck
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Crushing Blow
Enhanced Damage
Minimum Damage
Maximum Damage
Adds Damage
Damage +
- % Damage
Damage to Demons
Damage to Undead
Deadly Strike
Magic Damage
Fire Damage
Lightning Damage
Cold Damage
Poison Damage
Skill Damage
ATD/ATLD
DR/MDR
- Resistance
Maximum Resist
Enemy Resistance
Poison Length Reduced
- Immune
Absorb
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Corpse
Experience
Life After Each Kill
Mana After Each Kill
Extra Gold
Better Chance of Magic
Rest in Peace
Reanimate
- Chance to Cast
When You Die
When You Kill
When You Level-up
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