|
Type
|
Area of effect multiple missile cast
|
Tier
|
6
|
Required level
|
30
|
Required skills
|
Volcano, Hurricane
|
Requirements
|
None
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
35
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
Firestorm, Molten Boulder, Fissure, Volcano
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
This terrible force of nature's vengeance rains down flaming stones around the Druid who cast it, pummeling any opponents foolish enough to be caught in its fury.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Physical Damage
|
4*slvl |
6*slvl - 16 |
8*slvl - 48 |
10*slvl - 92 |
12*slvl - 148
|
Maximum Physical Damage
|
4*slvl + 12 |
7*slvl - 12 |
9*slvl - 44 |
12*slvl - 110 |
14*slvl - 166
|
Minimum Fire Damage
|
15*slvl + 10 |
20*slvl - 30 |
25*slvl - 110 |
31*slvl - 242 |
38*slvl - 438
|
Maximum Fire Damage
|
16*slvl + 59 |
22*slvl + 11 |
27*slvl - 69 |
34*slvl - 223 |
40*slvl - 391
|
Minimum Fire Bit Rate
|
24*slvl + 16 |
28*slvl - 16 |
32*slvl - 80 |
36*slvl - 168 |
40*slvl - 280
|
Maximum Fire Bit Rate
|
24*slvl + 32 |
28*slvl |
32*slvl - 64 |
36*slvl - 152 |
40*slvl - 264
|
- Armageddon can be cast while a Werewolf or Werebear.
- Rocks rain down randomly within the limits of an 11 1/3 yard square centered on caster's current position when each rock is created, beginning in the ninth frame and every 8 frames thereafter until expiry. On impact, physical and fire damage are applied within a 2 yard radius and a fire lingers briefly, applying fire damage.
Armageddon only provides a synergy bonus to Volcano, it is quite random, and centered on and comparatively close to the caster, so its best use is probably to provide area of effect for a Fire Claws Werebear or Werewolf since the two skills share synergy skills.
- Continuous casting simply resets the duration.
- Damage cannot be blocked.
- Skill description doesn't display physical damage, although it's added to fire damage in the character screen.
- Displayed fire damage per second is calculated based on three fires applying their bit rate every frame of a second (3 * bit rate * 25/256). However, only one fire lingers after each impact.
- Displayed fire damage per second is calculated as though +% Fire Skill Damage applies, but it does not.
Source
Skill bonus
Levels 1-60
- Displayed fire damage per second = 3 * bit rate * 25/256
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Minimum Physical Damage
|
4 |
8 |
12 |
16 |
20 |
24 |
28 |
32 |
38 |
44
|
Maximum Physical Damage
|
16 |
20 |
24 |
28 |
32 |
36 |
40 |
44 |
51 |
58
|
Minimum Fire Damage
|
25 |
40 |
55 |
70 |
85 |
100 |
115 |
130 |
150 |
170
|
Maximum Fire Damage
|
75 |
91 |
107 |
123 |
139 |
155 |
171 |
187 |
209 |
231
|
Minimum Fire Bit Rate
|
40 |
64 |
88 |
112 |
136 |
160 |
184 |
208 |
236 |
264
|
Maximum Fire Bit Rate
|
56 |
80 |
104 |
128 |
152 |
176 |
200 |
224 |
252 |
280
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Minimum Physical Damage
|
50 |
56 |
62 |
68 |
74 |
80 |
88 |
96 |
104 |
112
|
Maximum Physical Damage
|
65 |
72 |
79 |
86 |
93 |
100 |
109 |
118 |
127 |
136
|
Minimum Fire Damage
|
190 |
210 |
230 |
250 |
270 |
290 |
315 |
340 |
365 |
390
|
Maximum Fire Damage
|
253 |
275 |
297 |
319 |
341 |
363 |
390 |
417 |
444 |
471
|
Minimum Fire Bit Rate
|
292 |
320 |
348 |
376 |
404 |
432 |
464 |
496 |
528 |
560
|
Maximum Fire Bit Rate
|
308 |
336 |
364 |
392 |
420 |
448 |
480 |
512 |
544 |
576
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Minimum Physical Damage
|
120 |
128 |
138 |
148 |
158 |
168 |
178 |
188 |
200 |
212
|
Maximum Physical Damage
|
145 |
154 |
166 |
178 |
190 |
202 |
214 |
226 |
240 |
254
|
Minimum Fire Damage
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30
|
Maximum Fire Damage
|
415 |
440 |
471 |
502 |
533 |
564 |
595 |
626 |
664 |
702
|
Minimum Fire Bit Rate
|
592 |
624 |
660 |
696 |
732 |
768 |
804 |
840 |
880 |
920
|
Maximum Fire Bit Rate
|
608 |
640 |
676 |
712 |
748 |
784 |
820 |
856 |
896 |
936
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Minimum Physical Damage
|
224 |
236 |
248 |
260 |
272 |
284 |
296 |
308 |
320 |
332
|
Maximum Physical Damage
|
268 |
282 |
296 |
310 |
324 |
338 |
352 |
366 |
380 |
394
|
Minimum Fire Damage
|
740 |
778 |
816 |
854 |
892 |
930 |
968 |
1,006 |
1,044 |
1,082
|
Maximum Fire Damage
|
849 |
889 |
929 |
969 |
1,009 |
1,049 |
1,089 |
1,129 |
1,169 |
1,209
|
Minimum Fire Bit Rate
|
960 |
1,000 |
1,040 |
1,080 |
1,120 |
1,160 |
1,200 |
1,240 |
1,280 |
1,320
|
Maximum Fire Bit Rate
|
976 |
1,016 |
1,056 |
1,096 |
1,136 |
1,176 |
1,216 |
1,256 |
1,296 |
1,336
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Minimum Physical Damage
|
344 |
356 |
368 |
380 |
392 |
404 |
416 |
428 |
440 |
452
|
Maximum Physical Damage
|
408 |
422 |
436 |
450 |
464 |
478 |
492 |
506 |
520 |
534
|
Minimum Fire Damage
|
1,120 |
1,158 |
1,196 |
1,234 |
1,272 |
1,310 |
1,348 |
1,386 |
1,424 |
1,462
|
Maximum Fire Damage
|
1,249 |
1,289 |
1,329 |
1,369 |
1,409 |
1,449 |
1,489 |
1,529 |
1,569 |
1,609
|
Minimum Fire Bit Rate
|
1,360 |
1,400 |
1,440 |
1,480 |
1,520 |
1,560 |
1,600 |
1,640 |
1,680 |
1,720
|
Maximum Fire Bit Rate
|
1,376 |
1,416 |
1,456 |
1,496 |
1,536 |
1,576 |
1,616 |
1,656 |
1,696 |
1,736
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Minimum Physical Damage
|
464 |
476 |
488 |
500 |
512 |
524 |
536 |
548 |
560 |
572
|
Maximum Physical Damage
|
548 |
562 |
576 |
590 |
604 |
618 |
632 |
646 |
660 |
674
|
Minimum Fire Damage
|
1,500 |
1,538 |
1,576 |
1,614 |
1,652 |
1,690 |
1,728 |
1,766 |
1,804 |
1,842
|
Maximum Fire Damage
|
1,649 |
1,689 |
1,729 |
1,769 |
1,809 |
1,849 |
1,889 |
1,929 |
1,969 |
2,009
|
Minimum Fire Bit Rate
|
1,760 |
1,800 |
1,840 |
1,880 |
1,920 |
1,960 |
2,000 |
2,040 |
2,080 |
2,120
|
Maximum Fire Bit Rate
|
1,776 |
1,816 |
1,856 |
1,896 |
1,936 |
1,976 |
2,016 |
2,056 |
2,096 |
2,136
|
Reference
|