|
Type
|
Long range single target missile cast Radial damage
|
Tier
|
5
|
Required level
|
24
|
Required skills
|
Fire Ball, Fire Wall
|
Requirements
|
None
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
16.5 + (0.5*slvl)
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
Fire Bolt, Inferno, Fire Ball
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Fire Damage
|
(23*slvl) + 57 |
(39*slvl) - 71 |
(79*slvl) - 711 |
(81*slvl) - 755 |
(83*slvl) - 811
|
Maximum Fire Damage
|
(25*slvl) + 75 |
(41*slvl) - 53 |
(81*slvl) - 693 |
(83*slvl) - 737 |
(85*slvl) - 793
|
Minimum Fire Bit Rate
|
(32*slvl) + 88 |
(40*slvl) + 24 |
(48*slvl) - 104 |
(48*slvl) - 104 |
(48*slvl) - 104
|
Maximum Fire Bit Rate
|
(32*slvl) + 168 |
(40*slvl) + 104 |
(48*slvl) - 24 |
(48*slvl) - 24 |
(48*slvl) - 24
|
- There is a 2.4 second (60 frame) delay between point of casting (action frame) and impact, so anticipated position of target needs to be judged, or target needs to be stationary.
Meteor target indicator
|
|
Meteor
|
- Fire damage is applied within radius upon impact, while a pyre whose missiles apply fire bit rate every frame is created within that radius.
Pyre contains 18 static size 2 missiles which always spawn in the same location within the 4 yard radius of impact damage.
- Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate * 3 * 25/256). However, the number of missiles applying damage to target varies depending on its size and position relative to casting point. Sub-tiles in the diagrams below are color-coded according to how many missiles will collide with a target centered over them; only positions where number of missiles applying damage is equal to or greater than that for a selected stationary target are displayed.
Selected stationary size 1 target takes no damage from any pyre missiles.
|
Selected stationary size 2 target takes damage from three pyre missiles. Up to six pyre missiles can apply damage to a size 2 target in a different position, doubling displayed fire damage per second.
|
Selected stationary size 3 target takes damage from five pyre missiles, 2/3 more than displayed fire damage per second. Up to seven pyre missiles can apply damage to a size 3 target in three other positions, multiplying displayed fire damage per second by 2 1/3.
|
- Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / cast rate to calculate maximum fire damage per second after the first pyre has expired. Cast rate is delay (1.2 seconds or 30 frames) plus action frame, so Sorceress cast rate is 30 + (4-7) or 34-37 frames, depending on Faster Cast Rate.
- When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
- Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high life or high Fire Resist (or both), like Evils. Although in theory pyre damage could be maximised by not selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground.
- Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [1] [2]
Source
- +(1-3) Meteor (Sorceress Only) can spawn on ilvl >24 orbs and staves.
Minimum Ilvl for Skill Level
|
Charges at Skill Level
|
Source
|
Rlvl
|
Alvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Own
|
Not
|
39 |
54 |
69 |
84 |
99 |
|
|
|
|
|
33 |
37 |
41 |
45 |
48 |
|
|
|
|
|
|
24 |
30 |
30
|
61 |
98 |
|
|
|
|
|
|
|
|
22 |
25 |
|
|
|
|
|
|
|
|
|
24 |
60 |
60
|
Levels 1-60
- Displayed fire damage per second is rounded down to the nearest point.
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Mana Cost
|
17 |
17.5 |
18 |
18.5 |
19 |
19.5 |
20 |
20.5 |
21 |
21.5
|
Minimum Fire Damage
|
80 |
103 |
126 |
149 |
172 |
195 |
218 |
241 |
280 |
319
|
Maximum Fire Damage
|
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
316 |
357
|
Displayed Minimum Fire Damage/S
|
35 |
44 |
53 |
63 |
72 |
82 |
91 |
100 |
112 |
124
|
Displayed Maximum Fire Damage/S
|
58 |
67 |
77 |
86 |
96 |
105 |
114 |
124 |
135 |
147
|
Seconds
|
1.16 |
1.76 |
2.36 |
2.96 |
3.56 |
4.16 |
4.76 |
5.36 |
5.96 |
6.56
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Mana Cost
|
22 |
22.5 |
23 |
23.5 |
24 |
24.5 |
25 |
25.5 |
26 |
26.5
|
Minimum Fire Damage
|
358 |
397 |
436 |
475 |
514 |
553 |
632 |
711 |
790 |
869
|
Maximum Fire Damage
|
398 |
439 |
480 |
521 |
562 |
603 |
684 |
765 |
846 |
927
|
Displayed Minimum Fire Damage/S
|
135 |
147 |
159 |
171 |
182 |
194 |
208 |
222 |
236 |
250
|
Displayed Maximum Fire Damage/S
|
159 |
171 |
182 |
194 |
206 |
217 |
232 |
246 |
260 |
274
|
Seconds
|
7.16 |
7.76 |
8.36 |
8.96 |
9.56 |
10.16 |
10.76 |
11.36 |
11.96 |
12.56
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Mana Cost
|
27 |
27.5 |
28 |
28.5 |
29 |
29.5 |
30 |
30.5 |
31 |
31.5
|
Minimum Fire Damage
|
948 |
1,027 |
1,108 |
1,189 |
1,270 |
1,351 |
1,432 |
1,513 |
1,596 |
1,679
|
Maximum Fire Damage
|
1,008 |
1,089 |
1,172 |
1,255 |
1,338 |
1,421 |
1,504 |
1,587 |
1,672 |
1,757
|
Displayed Minimum Fire Damage/S
|
264 |
278 |
292 |
307 |
321 |
335 |
349 |
363 |
377 |
391
|
Displayed Maximum Fire Damage/S
|
288 |
302 |
316 |
330 |
344 |
358 |
372 |
386 |
400 |
414
|
Seconds
|
13.16 |
13.76 |
14.36 |
14.96 |
15.56 |
16.16 |
16.76 |
17.36 |
17.96 |
18.56
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Mana Cost
|
32 |
32.5 |
33 |
33.5 |
34 |
34.5 |
35 |
35.5 |
36 |
36.5
|
Minimum Fire Damage
|
1,762 |
1,845 |
1,928 |
2,011 |
2,094 |
2,177 |
2,260 |
2,343 |
2,426 |
2,509
|
Maximum Fire Damage
|
1,842 |
1,927 |
2,012 |
2,097 |
2,182 |
2,267 |
2,352 |
2,437 |
2,522 |
2,607
|
Displayed Minimum Fire Damage/S
|
405 |
419 |
433 |
447 |
461 |
475 |
489 |
503 |
517 |
532
|
Displayed Maximum Fire Damage/S
|
428 |
442 |
457 |
471 |
485 |
499 |
513 |
527 |
541 |
555
|
Seconds
|
19.16 |
19.76 |
20.36 |
20.96 |
21.56 |
22.16 |
22.76 |
23.36 |
23.96 |
24.56
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Mana Cost
|
37 |
37.5 |
38 |
38.5 |
39 |
39.5 |
40 |
40.5 |
41 |
41.5
|
Minimum Fire Damage
|
2,592 |
2,675 |
2,758 |
2,841 |
2,924 |
3,007 |
3,090 |
3,173 |
3,256 |
3,339
|
Maximum Fire Damage
|
2,692 |
2,777 |
2,862 |
2,947 |
3,032 |
3,117 |
3,202 |
3,287 |
3,372 |
3,457
|
Displayed Minimum Fire Damage/S
|
546 |
560 |
574 |
588 |
602 |
616 |
630 |
644 |
658 |
672
|
Displayed Maximum Fire Damage/S
|
569 |
583 |
597 |
611 |
625 |
639 |
653 |
667 |
682 |
696
|
Seconds
|
25.16 |
25.76 |
26.36 |
26.96 |
27.56 |
28.16 |
28.76 |
29.36 |
29.96 |
30.56
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Mana Cost
|
42 |
42.5 |
43 |
43.5 |
44 |
44.5 |
45 |
45.5 |
46 |
46.5
|
Minimum Fire Damage
|
3,422 |
3,505 |
3,588 |
3,671 |
3,754 |
3,837 |
3,920 |
4,003 |
4,086 |
4,169
|
Maximum Fire Damage
|
3,542 |
3,627 |
3,712 |
3,797 |
3,882 |
3,967 |
4,052 |
4,137 |
4,222 |
4,307
|
Displayed Minimum Fire Damage/S
|
686 |
700 |
714 |
728 |
742 |
757 |
771 |
785 |
799 |
813
|
Displayed Maximum Fire Damage/S
|
710 |
724 |
738 |
752 |
766 |
780 |
794 |
808 |
822 |
836
|
Seconds
|
31.16 |
31.76 |
32.36 |
32.96 |
33.56 |
34.16 |
34.76 |
35.36 |
35.96 |
36.56
|
Reference
|