|
|
| Type
|
Curse
|
| Tier
|
3
|
| Required level
|
12
|
| Required skills
|
Amplify Damage
|
| Requirements
|
None
|
| Left button
|
No
|
| In town
|
No
|
| Mana cost
|
5
|
| Attack no mana
|
No
|
| Weapon damage
|
No
|
| Synergy skills
|
None
|
|
| Level01
|
|
| 6
|
| 12
|
| 18
|
| 24
|
| 30
|
|
This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings.
Detail
| Stat
|
Value
|
| % Melee Physical Damage Returned
|
175 + (25*slvl)
|
| Radius (Yards)
|
4 2/3
|
| Duration (Seconds)
|
9.6 + (2.4*slvl)
|
- Percentage of melee physical damage is only returned if a hostile melee attack hits and applies damage.
- Damage returned is based on final physical damage, so reducing or even negating physical damage will result in less or no damage returned.
- Damage returned is always applied to the attacker, but it can be reduced or even negated: an Immune to Physical monster will take no damage.
- Returned damage is calculated based on actual rather than potential physical damage: if 1,000 physical damage is dealt but it only takes 100 damage to kill the attacker then level 1 (200%) returns 200 damage, not 2,000 damage.
- Returned damage is 1/4 when applied to player or mercenary.
- Adds to % damage returned by Thorns and Spirit of Barbs but, due to attacker Damage Resist, casting Amplify Damage normally results in more damage when using those skills.
- Cast rate
Source
- Cast on attacker's location.
Levels 1-60
| Stat
|
Level
|
| 1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
| % Damage Returned
|
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425
|
| Duration (Seconds)
|
12 |
14.4 |
16.8 |
19.2 |
21.6 |
24 |
26.4 |
28.8 |
31.2 |
33.6
|
| Stat
|
Level
|
| 11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
| % Damage Returned
|
450 |
475 |
500 |
525 |
550 |
575 |
600 |
625 |
650 |
675
|
| Duration (Seconds)
|
36 |
38.4 |
40.8 |
43.2 |
45.6 |
48 |
50.4 |
52.8 |
55.2 |
57.6
|
| Stat
|
Level
|
| 21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
| % Damage Returned
|
700 |
725 |
750 |
775 |
800 |
825 |
850 |
875 |
900 |
925
|
| Duration (Seconds)
|
60 |
62.4 |
64.8 |
67.2 |
69.6 |
72 |
74.4 |
76.8 |
79.2 |
81.6
|
| Stat
|
Level
|
| 31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
| % Damage Returned
|
950 |
975 |
1,000 |
1,025 |
1,050 |
1,075 |
1,100 |
1,125 |
1,150 |
1,175
|
| Duration (Seconds)
|
84 |
86.4 |
88.8 |
91.2 |
93.6 |
96 |
98.4 |
100.8 |
103.2 |
105.6
|
| Stat
|
Level
|
| 41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
| % Damage Returned
|
1,200 |
1,225 |
1,250 |
1,275 |
1,300 |
1,325 |
1,350 |
1,375 |
1,400 |
1,425
|
| Duration (Seconds)
|
108 |
110.4 |
112.8 |
115.2 |
117.6 |
120 |
122.4 |
124.8 |
127.2 |
129.6
|
| Stat
|
Level
|
| 51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
| % Damage Returned
|
1,450 |
1,475 |
1,500 |
1,525 |
1,550 |
1,575 |
1,600 |
1,625 |
1,650 |
1,675
|
| Duration (Seconds)
|
132 |
134.4 |
136.8 |
139.2 |
141.6 |
144 |
146.4 |
148.8 |
151.2 |
153.6
|
Reference
|