|
Type
|
Corpse cast and area effect debuff
|
Tier
|
5
|
Required level
|
24
|
Required skills
|
Find Item
|
Requirements
|
Corpse
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
4
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
None
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.
Detail
Stat
|
Value
|
Radius (Yards)
|
(2+slvl) * 2/3
|
Flee Distance (Yards)
|
6 2/3
|
Flee Duration (Seconds)
|
2.4
|
Ward Duration (Seconds)
|
40
|
Next Delay (Frames)
|
6
|
- Cast rate
- Must be adjacent to corpse to raise a ward from it (although it does not need to be selected).
- In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):
- Appearance of ward varies depending on size of corpse, but this does not have any meaningful effect.
Ward summoned from small corpse.
|
Ward summoned from medium corpse.
|
Ward summoned from large corpse.
|
- Only causes normal and minion monsters to flee (with a few exceptions) for specified distance and duration.
Overlay above fleeing target.
- Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
- Grim Ward
- Terror
- Hit Causes Monster to Flee
- Howl [2]
- Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces. [3]
Source
Minimum Ilvl for Skill Level
|
Charges at Skill Level
|
Source
|
Rlvl
|
Alvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Own
|
Not
|
39 |
54 |
69 |
84 |
99 |
|
|
|
|
|
67 |
75 |
82 |
90 |
97 |
|
|
|
|
|
|
24 |
30 |
30
|
61 |
98 |
|
|
|
|
|
|
|
|
22 |
25 |
|
|
|
|
|
|
|
|
|
24 |
60 |
60
|
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Radius (Yards)
|
2 |
2 2/3 |
3 1/3 |
4 |
4 2/3 |
5 1/3 |
6 |
6 2/3 |
7 1/3 |
8
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (Yards)
|
8 2/3 |
9 1/3 |
10 |
10 2/3 |
11 1/3 |
12 |
12 2/3 |
13 1/3 |
14 |
14 2/3
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Radius (Yards)
|
15 1/3 |
16 |
16 2/3 |
17 1/3 |
18 |
18 2/3 |
19 1/3 |
20 |
20 2/3 |
21 1/3
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Radius (Yards)
|
22 |
22 2/3 |
23 1/3 |
24 |
24 2/3 |
25 1/3 |
26 |
26 2/3 |
27 1/3 |
28
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Radius (Yards)
|
28 2/3 |
29 1/3 |
30 |
30 2/3 |
31 1/3 |
32 |
32 2/3 |
33 1/3 |
34 |
34 2/3
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Radius (Yards)
|
35 1/3 |
36 |
36 2/3 |
37 1/3 |
38 |
38 2/3 |
39 1/3 |
40 |
40 2/3 |
41 1/3
|
Reference
|